A downloadable tool for Windows

Description (cole no editor da página)

SpikeAId is a Unity Editor plugin that measures your game against the hardware you are targeting and explains why a frame went over budget — then rewrites the method that caused it.

 This is a university research project. If you try it, please answer the anonymous survey — open it before using the plugin, answer the first part, try SpikeAId, then finish the last part (about 30 minutes, no name or e-mail):

What it does

  • Watches CPU, GPU, garbage collection, draw calls and memory frame by frame, in the Editor or on a build running on PC, Android or Meta Quest.
  • Budgets come from the real target hardware (PassMark indices for PC, Unity's thermal guidance for mobile, Meta's limits for Quest).
  • Captures the frames that went over budget with the script and method the Profiler blamed.
  • Sends them to the AI you choose — Google Gemini, OpenAI, Claude or a local Ollama model — and returns a report: root cause, a refactored version of your method, and a plain-language explanation.
Published 5 days ago
StatusReleased
CategoryTool
PlatformsWindows
AuthorDevComper
TagsUnity
AI DisclosureAI Assisted, Code

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